The usual equation for blending two pixels with alpha is to use a source factor of “source alpha” and a destination factor of “one minus source alpha”. That results in this equation: In other words, it’s just a linear interpolation … Continue reading

# Monthly Archives: June 2015

So I’m in the process of trying to get a research paper published and wanted to share what I’ve learned so far. I’ll continue to write more beyond this post as I continue the process. Yes, I know my writing … Continue reading

In a previous post, I showed Four Ways to Calculate Sine Without Trig. While reading up on rational bezier curves, I came across a 5th way! A rational bezier curve post will be coming in the (hopefully near) future, so … Continue reading