Rectangular Bezier Patches are one way to bring Bezier curves into the 3rd dimension as a Bezier surface. Below is a rendered image of a quadratic Bezier rectangle (degree of (2,2)) and a cubic Bezier rectangle (degree of (3,3)) taken … Continue reading

# Monthly Archives: July 2015

Lagrange interpolation is a way of crafting a function from a set of data points.. In the past I’ve seen reference to Lagrange interpolation in relation to audio programming like, for helping make a soft knee for a limiter, but … Continue reading

Over the past year or so I’ve been digging fairly deeply into curves, mostly into Bezier curves specifically. While digging around, I’ve found many mentions of the De Casteljau algorithm for evaluating Bezier curves, but never much in the way … Continue reading