Wang tiles were invented by Hao Wang in 1961 for mathematical reasons, but they find great use in games for making tile based art which gives results that don’t look tiled – both with 2d tiled textures, as well as … Continue reading

# Monthly Archives: March 2016

I have another item to add to the pile of ways to calculate sine without trig. Here are the previous ways before we start: Four Ways to Calculate Sine Without Trig A Fifth Way to Calculate Sine Without Trig This … Continue reading

Bezier curves are most often talked about either in terms of the De Casteljau algorithm, or in terms of a mathematical function (Bernstein Polynomials). Every now and then though, you see people talking about Bezier curves being calculated via matrices. … Continue reading

This post is an addendum to the last post where I say that you can make distance field textures with JFA but don’t fully explain how to make SIGNED distance field textures, which is what you really want. If you … Continue reading