This Post In Short: Fit a curve of degree N to a data set, getting data points 1 at a time. Storage Required: 3*N+2 values. Update Complexity: roughly 3*N+2 additions and multiplies. Finalize Complexity: Solving Ax=b where A is an … Continue reading

# Monthly Archives: December 2016

This is an extension of a paper I wrote which shows how to use the linear texture sampling capabilities of the GPU to calculate points on Bezier curves. You store the control points in the texture, then sample along the … Continue reading

While it’s true that the GPU texture sampler can evaluate digital logic circuits, it turns out there’s a much better and simpler way to evaluate logic with textures. That better and simpler way isn’t even that useful unfortunately! This post … Continue reading

This is an extension of a paper I wrote which shows how to use the linear texture sampling capabilities of the GPU to calculate points on Bezier curves. You store the control points in the texture, then sample along the … Continue reading

This is a “soft tech” post. If that isn’t your thing, don’t worry, I’ll be returning to some cool “hard tech” and interesting algorithms after this. I’ve been abusing the heck out of the GPU texture sampler lately, so be … Continue reading