Summing Blue Noise Octaves Like Perlin Noise

I haven’t made many blog posts this year, due to working on a project at work that I just got open sourced. The project is called Gigi and it is a rapid prototyping and development platform for real time rendering, and GPU programming. We’ve used it to prototype techniques and collaborate with game teams, we’ve … Continue reading Summing Blue Noise Octaves Like Perlin Noise